RELATED: Cyberpunk 2077: How to Get Monowire Early and For Free
It’s no secret that Night City is full of deception and cheating, and if the NetWatch agent is to be believed, Placide is planning on killing the player after they accomplish their goal. With that in mind, the NetWatch agent gives the player a choice, allowing them to change sides and let him walk free instead of killing him. This is but one of many choices Cyberpunk 2077 players will be faced with, though it won’t affect the main story of the game in a significant way down the line.
Updated on February 8, 2022, by Anastasia Maillot: There haven’t been many changes to the actual story of Cyberpunk 2077 since its release in 2020, but with DLCs and expansions on the horizon, players might feel tempted to return to Night City for another run. Choices are an important part of the main storyline, and while some of them affect the outcome significantly, the choice between siding with the Voodoo Boys or with the Netwatch Agent in “I Walk The Line” is one that only comes with small changes (and potential access to a cool reward).
Siding With The Voodoo Boys
If the player decides to stick to the plan and incapacitates the NetWatch Agent, Placide will use the malware he planted on the player to attempt to kill V as well as other NetWatch Agents, but the player is able to survive this.
As a result, they are able to leave the compound without a fight as everything else in the area is dead. In the next mission, “Transmission”, everything will play out normally with no unintended side effects other than the death of the NetWatch Agents during “I Walk The Line.” V can walk out of the Voodoo Boys den peacefully after “Transmission” is completed, and returning to the den will show all of its inhabitants as green, friendly markers.
If players still have hard feelings towards the Voodoo Boys after this betrayal, V can actually choose to attack them at the end of the next mission called “Transmission”. Note that this is a pretty difficult fight, featuring both Maman Brigitte and Placide. This gives V a chance to snatch Placide’s jacket, the Timeworn Trench Coat.
Siding With The NetWatch Agent
On the other hand, if players choose to take the NetWatch agent up on their deal, he will actually uphold his end of the bargain. He removes the malware from V, frees the prisoners that V came here for in the first place, and lets V leave without fighting any other enemies.
That said, at the end of the next mission, “Transmission,” Maman Brigitte and the other Voodoo Boys’ runners will die, causing the rest of the gang to be hostile from then on out. Additionally, players will need to fight their way out of the hideout.
This time, the fight is actually inevitable, whereas siding with the Voodoo Boys and then choosing to attack them after “Transmission” gives V the option between peace and violence. The fight is quite difficult due to it having both Maman Brigitte and Placide, but it’s a great way to get the Legendary Timeworn Trench Coat jacket from Placide. Killing all the Voodoo Boys is also great for players who prefer to grind for experience points and who love a bit of challenge.
Conclusion
Regardless of what the player chooses, be sure to grab the Bully mod behind the NetWatch Agent in this room before leaving. Both choices have a fair share of moral ambiguity and consequences, but in terms of gameplay, it seems like siding with the Voodoo Boys is the best choice here. Players worried about a difficult fight against multiple enemies later down the line should definitely not choose to anger the Voodoo Boys, since taking down the Netwatch agent is pretty easy.
That said, from V’s perspective, it is definitely in their best interest to take the NetWatch agent up on their offer, as this will save a lot of pain from the malware. Moreover, some players could argue that siding with NetWatch is the right choice considering how the Voodoo Boys treated Evelyn Parker and contributed to her unfortunate fate.
However, what this amounts to is an unavoidable fight at the end of “Transmission”, which can be insanely difficult for players to survive on their own, inside a den full of Voodoo Boys.
Placide’s Jacket: The Timeworn Trench Coat
Type: Legendary Number of Mod Slots: 4 Armor Rating: 70 points
While the Timeworn Trench Coat in Cyberpunk 2077 can be bought at Jinguji, Placide is the only source for the Legendary version of it. The jacket represents the Entropism clothing style, and the most straightforward way to get it is to side with the Netwatch Agent in “I Walk The Line”, though as mentioned, it’s possible to turn on the Voodoo Boys after siding with them if V chooses to go violent after the end of “Transmission”.
It’s not the best clothing item in Cyberpunk 2077, but it is a rare Legendary that players who love to collect might want to get their hands on.
Source: Cyberpunk 2077 Wiki.
Cyberpunk 2077 is available now on PC, PS4, Stadia, and Xbox One, and later on PS5 and Xbox Series X.
MORE: Cyberpunk 2077: Where to Get Animals Knuckles Legendary Mod for Gorilla Arms