Crytek Studios CEO, Cevat Yerli, spoke to Kotaku about developing Crysis 2 for the PlayStation 3 and Xbox 360 alongside the PC version and he explained that because the console gamer is more critical of his/her products, the developer was convinced it needed to create gameplay that is more streamlined and accessible. When asked about the possible “dumbing down” of the game in order to make it work on consoles, Yerli had this to say:
In addition, the Nano-suit, which enhanced the player’s speed, defense, and strength, and provided the ability to cloak, has been reduced from four modes down to two: a Predator mode or a Tank mode. This decision was made to help streamline the game’s experience and allow players to quickly master the Nano-suit.
According to Crytek development head, Carl Jones, development of Crysis 2 hasn’t been problematic on the consoles. While it is highly unlikely that the graphics of the consoles will match those seen on the PC, Crytek expects the graphics on the console versions to be among the best gamers have ever seen on the PS3 or 360. Jones spoke to PSM3 about developing Crysis 2 for PS3 and said:
If past history is any indication, Crytek may just very well succeed in producing a new level of graphical realism on the consoles.
Crysis 2 will be pushing back the invading force this Holiday 2010 for the PC, PS3, and Xbox 360.
Sources: Kotaku, CVG